Rio · FURIA vs Falcons
You can lead the server and still lose
KSCERATO finished with a series Contrib of +0.96, the highest among all ten players. FURIA still lost the series 0–2.
Mirage makes the distinction even clearer: FURIA’s combined player scores added up to +1.03, ahead of Falcons’ +0.69, but FURIA lost the map 11–13.
How to read it: Contrib describes the recorded performance. Match totals cannot recreate the order of kills, damage, and rounds that decided a close game. A higher score does not guarantee a win.
Astana 2026 · Spirit’s final
The same win can tell different player stories
Spirit won every map, but the players leading Contrib changed. On Mirage, tN1R and magixx led the team; on Ancient, donk led. Sharing a result does not mean sharing the same performance.
Series Contrib is weighted by rounds played. Scores are not shares of the win.
Across the series, sh1ro scored +0.16 and magixx +0.07, even though sh1ro had lower average damage per round (ADR). In the model, sh1ro’s advantages in kills, kill–death differential, and multikills together outweighed that damage gap.
The balance of opening kills versus opening deaths and KAST (the share of rounds with a kill, assist, survival, or traded death) added smaller positives to sh1ro’s lead. The model’s adjustment slightly narrowed the gap.
How to read it: The gap can be traced back to specific statistics. It explains why the model puts sh1ro ahead here; it does not establish that he used AWP resources more efficiently.
Stockholm · b1t’s series
A near-zero average can hide two different maps
b1t’s series Contrib rounds to 0.00. Looking at the maps separately reveals a different story:
The series average weights each map by its actual round count. Nuke therefore counts more than Ancient: multiply each unrounded map score by its rounds, add the results, then divide by 68 rounds.
How to read it: The result is close to zero, not exactly zero. It combines a positive map and a negative map; it does not mean b1t played at a neutral level throughout the series.